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Overgrown

A maze escape game made for a school project.

Assets Created

Role & Experience

    My primary role in this project was as the enemy designer / sprite creator. I created our game's boss enemy, which we nicknamed "the Gardener." I modeled her after a petunia for their historic reputation as a symbol for deception, and took further inspiration from iconic video game monsters such as Clocktower's Scissorman and Silent Hill's Pyramid Head. This concept for the Gardener inspired our game's direction towards a hedge maze setting.
 

 

    My final enemy animation ended up being only 4 frames long, though considering that the size of the sprite was a lot larger than what I am used to working with, I still found the process to be quite challenging and time-consuming. Still, I was very satisfied with my final product, and will definitely be using this technique gain in future projects.

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