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Rosa Fey
An animated fighting game mockup, made by a group of 4 for a school project.

Rosa Fey Combo Attack
Final Animation
Process
![]() Rosa FeyRosa Fey's finalized character design and color palette. | ![]() Full Character Design SheetBrainstorming document made with the purpose of showcasing several possible design elements, which could then be discussed by the team and combined into the final design | ![]() First PrototypeOur first prototype. This design was very well liked by the team, however we ended up scrapping it due to it's complexity. |
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![]() Second PrototypeOur second prototype. This design steer's Rosa style into a more scene direction, which we found very fun. This design was ultimately scrapped because it was slightly too simple, and too far of a shift away from the popstar-like status that we wanted Rosa to convey. | ![]() Third PrototypeThe lineart for our finalized design. Chosen for it's easy-to-simplify silhouette and minimal use of moving elements. |
Role & Experience
My role in this project was primarily character design and ideation. I also assisted with animation, specifically the hair animation seen in the walk / jump, and the shading/ pass-through on the idle.
In the end, the time limit and the complexity of our animation forced us to simplify Rosa's design quite a bit. However, I still thoroughly enjoyed the design process- particularly the different outfits that I drew for her. My primary source of inspiration were the stage outfits for the band Baby Metal, a Japanese metal band that is popular for the way in which their cute vocals contrasts with the heaviness of their music.
In my design process, I focused on minimizing the amount of moving parts in my character's outfit, so that I could instead focus on having one large set-piece in each design. I did this to avoid clutter and maintain a strong line of sight. For our chosen design, the I chose to include furs on Rosa's arms and neck, which calls the viewer's attention to her primary means of attack - her voice and her microphone.
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