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Rosa Fey

An animated fighting game mockup, made by a group of 4 for a school project.

Rosa Fey Combo Attack

Rosa Fey Combo Attack

Final Animation
 

Process

Rosa Fey

Rosa Fey

Rosa Fey's finalized character design and color palette.

Full Character Design Sheet

Full Character Design Sheet

Brainstorming document made with the purpose of showcasing several possible design elements, which could then be discussed by the team and combined into the final design

First Prototype

First Prototype

Our first prototype. This design was very well liked by the team, however we ended up scrapping it due to it's complexity.

Second Prototype

Second Prototype

Our second prototype. This design steer's Rosa style into a more scene direction, which we found very fun. This design was ultimately scrapped because it was slightly too simple, and too far of a shift away from the popstar-like status that we wanted Rosa to convey.

Third Prototype

Third Prototype

The lineart for our finalized design. Chosen for it's easy-to-simplify silhouette and minimal use of moving elements.

Role & Experience

 
    My role in this project was primarily character design and ideation. I also assisted with animation, specifically the hair animation seen in the walk / jump, and the shading/ pass-through on the idle.

    In the end, the time limit and the complexity of our animation forced us to simplify Rosa's design quite a bit. However, I still thoroughly enjoyed the design process- particularly the different outfits that I drew for her. My primary source of inspiration were the stage outfits for the band Baby Metal, a Japanese metal band that is popular for the way in which their cute vocals contrasts with the heaviness of their music.

    In my design process, I focused on minimizing the amount of moving parts in my character's outfit, so that I could instead focus on having one large set-piece in each design. I did this to avoid clutter and maintain a strong line of sight. For our chosen design, the I chose to include furs on Rosa's arms and neck, which calls the viewer's attention to her primary means of attack - her voice and her microphone.

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