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Witch's House

An animated game scene, made for a fictional 2D side scrolling game with a pixel art style

Final Animation
 

Process

References

References

A moodboard that I created to help me define the architecture and aesthetic for my desired design.

Concept Art

Concept Art

Quick sketches portraying different building designs.

Building Design

Building Design

The finished design of the witch's house, portrayed in 2bit pixel art.

Character Sprite

Character Sprite

First itteration of Abi, the primary character sprite. The skirt's design was simplified so that I could more easily animate it.

Experimental

Experimental

In this stage, most of the important elements of this piece had been put in place. Since I typically enjoy painting with curves, the color palette was changing very frequently during this stage of the project. As a result of that, the colors seen here clash with each other quite heavily. I really enjoy this experimental approach to coloring, as it allows me to constantly change my colors until I find the perfect palette to fit the ideal atmosphere I'd created in my head.

Role & Experience

   This piece was created as part of an independent school project. The prompt for this project was open-ended, and so I decided to create a mockup for a 2D side scrolling game. 

    My goal was to demonstrate my ability to create a synchronous game environment, in addition to my overall skill as a pixel artist. Therefore, I spent longer than I typically would in the design stage, and took my time narrowing down my options for the kind of design I wanted to create. I also used color quite freely during this piece, using curves manipulation to create many different iterations. In the end, I was satisfied, as I believe that I was able to successfully design a synchronized and lively game world.

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